Ship, Captain and Crew
Roll a 6, 5 and 4, then load the best cargo.
- Players
- 2–8 players
- Time
- 5–20 min
- Ages
- 8+
- Where
- Same room or online
- You need
- Nothing but this page
How to play Ship, Captain and Crew
- 1Each turn you get up to three rolls of five dice.
- 2You need a 6 (the ship), then a 5 (the captain), then a 4 (the crew), in that order. They lock in as you roll them.
- 3Once you have all three, the other two dice are your cargo. Add them up for your score.
- 4With rolls left, you can re-roll the cargo to try for more, or stop and keep it.
- 5No ship, captain and crew after three rolls scores zero. Highest cargo wins the round.
Find your ship, captain and crew
Three rolls of five dice. Keep a 6 (ship), then a 5 (captain), then a 4 (crew), in that order. The other two dice are your cargo. Highest cargo wins the round.
Players
4 / 8
Tip: paste a list separated by commas or new lines.
- Ana
- Ben
- Chloe
- Dev
Variations
- Pot: everyone puts a counter in each round, and the winner takes the pot.
Tips
- Cargo of 8 or more is usually worth keeping. Below 6, roll again if you can.
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