Farkle
Six dice, big scores, one bad roll from nothing.
- Players
- 2–8 players
- Time
- 15–45 min
- Ages
- 8+
- Where
- Same room or online
- You need
- Nothing but this page
How to play Farkle
- 1On your turn, roll all six dice.
- 2Set aside at least one scoring die: 1s are worth 100, 5s are worth 50, and three or more of a kind, straights and three pairs score big.
- 3Then bank your turn total, or roll the remaining dice to try for more.
- 4Roll nothing that scores and that's a Farkle: you lose everything from this turn.
- 5Score with all six dice and you have hot dice: roll all six again and keep building.
- 6When someone reaches the target, everyone else gets one last turn to beat them. Highest score wins.
Six dice, big scores, one bad roll away
Roll six dice, set aside the ones that score, then bank your points or risk the rest. Roll nothing that scores and you lose the whole turn.
Players
4 / 8
Tip: paste a list separated by commas or new lines.
- Ana
- Ben
- Chloe
- Dev
Variations
- Getting on the board: nobody can bank until they score 500 or more in a single turn.
Tips
- With only one or two dice left, a Farkle is more likely than not. Bank unless you're chasing someone.
Great for
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